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Similar to Voodoo's strategy of generating significant revenue through simple games and humorous marketing videos, has anyone attempted to replicate their success? I'm interested in claiming a portion of the market.
Similar to Voodoo's strategy of generating significant revenue through simple games and humorous marketing videos, has anyone attempted to replicate their success? I'm interested in claiming a portion of the market.
Achieving this is practical with a compact group of skilled developers and a substantial marketing budget. The key lies in allocating significant funds to advertisements and experimenting with multiple applications to identify the most successful one and then expanding its reach. Relying solely on organic traffic won't lead to significant profits in this domain, which is why entering the app space requires a considerable initial investment to generate the necessary momentum.
Achieving this is practical with a compact group of skilled developers and a substantial marketing budget. The key lies in allocating significant funds to advertisements and experimenting with multiple applications to identify the most successful one and then expanding its reach. Relying solely on organic traffic won't lead to significant profits in this domain, which is why entering the app space requires a considerable initial investment to generate the necessary momentum.
This holds absolute truth for apps that gradually build an audience over time, but I'm referring to uncomplicated games or apps that effortlessly captivate people at first glance, much like Voodoo games – they already have a track record of successful titles. My concept involves duplicating one of their games and promoting it through ads. Starting with a modest budget of, let's say, $50, I can then expand the campaign using the generated revenue. In essence, my idea is straightforward. Is there something I might be overlooking?
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